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Test Patch X30
#1
Já saiu o dedicated host da test patch X30, que já incluirá o novo Formula Bmw e que deverá sair daqui a algumas horas.
Quem tiver servidores pode começar a actualizar, para ver se testamos as novidades esta noite...

http://www.lfsforum.net/showthread.php?t=34737
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#2
Espetáculo!

Mas Vítor, eu tava a contar com o patch Y:confused:
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#3
Na prática eu penso, que esta test patch é basicamente, a patch Y. Provavelmente devem ter decidido de antes de a lançar permitir alguns dias de teste para verificar que não há nenhum problema "grave" a resolver antes do lançamento. Daqui a pouco já devemos poder tirar as dúvidas...

EDIT: Já agora, pela leitura do tópico que coloquei no 1º post, parece que se confirma a inclusão de uma nova configuração para South City - SO Chicane Route.
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#4
Já saiu...

http://www.lfsforum.net/showthread.php?got...ost&t=34749

Já agora, relembrar que este patch é incompatível com a versão X12 que utilizávamos actualmente, pelo que é aconselhável fazer uma cópia da vossa pasta actual do LFS, caso seja necessário continuar a usar a versão anterior (nomeadamente para provas que tenham de fazer brevemente e que ainda não venham a utilizar a futura versão Y)
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#5
Physics :

Engine moment of inertia increased in all cars
Handbrake is now applied at the start in hotlap mode
Gear change auto throttle cut and blip options removed
Manual clutch is now fully manual and engines can stall
Improved simulation of sequential and h-pattern gearboxes
Live anti roll and brake balance only allowed on race cars
Redline rpm and rev limiter rpm point reduced in all cars
RB4 - reduced mass by 18 kg / FXO - reduced tyre width
<span style="color:#FF0000">FXO GTR - reduced mass by 20 kg to improve GTR balance :fixe:
GTR class also balanced by engine / gearboxes changes
Racing tyres generate more heat and wear more quickly
Clutch overheating system and display in F9 / F10
FIX : Error in position of wind resistance centre
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#6
ArrayJá saiu...

http://www.lfsforum.net/showthread.php?got...ost&amp;t=34749

Já agora, relembrar que este patch é incompatível com a versão X12 que utilizávamos actualmente, pelo que é aconselhável fazer uma cópia da vossa pasta actual do LFS, caso seja necessário continuar a usar a versão anterior (nomeadamente para provas que tenham de fazer brevemente e que ainda não venham a utilizar a futura versão Y)[/quote]

ArrayWARNING : THIS IS A TEST

Hello Racers.

Here is a new incompatible test patch X30.

It contains the Formula BMW, track updates, improved AI and physics. All changes are listed below.

Please report bugs and issues on the appropriate threads listed here in the patch test forum :

http://www.lfsforum.net/forumdisplay.php?f=66

The patch is not compatible with version X, but version X must be installed before you install the patch. You will need to unlock again.

Changes from X10 to X30 :

Content :

New demo car : Formula BMW FB02
Removed XR GT Turbo car from demo
Chicane route added to South City

AI :

AI can now drive faster and can deal with changing car
AI can drive out of pit garage for qualify or practice
Can now make pit stops for fuel / damage / must pit rule
No longer stop and reset to repair their car (pit instead)
Save and load functions for start grid in single player

Physics :

Engine moment of inertia increased in all cars
Handbrake is now applied at the start in hotlap mode
Gear change auto throttle cut and blip options removed
Manual clutch is now fully manual and engines can stall
Improved simulation of sequential and h-pattern gearboxes
Live anti roll and brake balance only allowed on race cars
Redline rpm and rev limiter rpm point reduced in all cars
RB4 - reduced mass by 18 kg / FXO - reduced tyre width
FXO GTR - reduced mass by 20 kg to improve GTR balance
GTR class also balanced by engine / gearboxes changes
Racing tyres generate more heat and wear more quickly
Clutch overheating system and display in F9 / F10
FIX : Error in position of wind resistance centre

South City :

Many graphical updates and new configuration added
Kerb construction modified making wall collisions safer
JPG textures now used for adverts (data\pic\SO_ADSx.jpg)

Blackwood :

Slightly narrower track and various graphical updates
Modified chicane and section after main straight
JPG textures now used for adverts (data\pic\BL_ADSx.jpg)

Fern Bay :

Fixes / pit lane cameras / removed large bridge adverts
JPG textures now used for adverts (data\pic\FE_ADSx.jpg)

Views :

Adjustable cockpit view position for each car
Left / right one button look functions now 45 degrees
Left + right two button look functions now 90 degrees
Look behind button in road cars - look back from centre
Look behind button in racing cars - show virtual mirror
FIX : Forced cockpit view now only affects your own car
FIX : Skid marks and rubber are now visible through screen

Multiplayer :

Maximum size of config file (setup.cfg) doubled to 4 KB
Command /spec X can be used by guests to remove AI drivers
Time between reset and race start increased by six seconds
Added &quot;cruise&quot; option and filter (allows wrong way driving)
FIX : Remote clutch was pressed while shift paddle was held
FIX : Lap timers did not work after /pitlane X or /pit_all
FIX : Vulnerabilities that allowed a server to be crashed

Interface :

Damage repair is now a selectable option
Pit stop damage repair takes twice as long
Engines are no longer repaired in pit stops
Pit stop still continues after car is nudged
Added some missing commands to the /help text
Can now drive up to 1 km/h over the speed limit
Redline display on tacho now has maximum accuracy
Press 4 key to see a racing line for any viewed car
Show racing line is disallowed in hotlapping and FCV
Can Reset and Must Pit added as single player options
New command /entry - makes LFS return to entry screen
Fuel per lap estimate now shown in pits - info section
Added Bridgestone and Avon tyre manufacturers in setups
Dashboard fuel displays now shown as % instead of litres
Setup and colour config files now use three letter prefix
Autocross layouts can now be selected in the track screen
Removed digital speedo option - now depends on type of car
Pit Stop fuel is now the fuel amount to be added at pit stop
Best lap time is now shown at top right during a normal race
Downforce distribution now shown in pits - downforce section
Tips page updated to include a new tip and remove an old one
FIX : Virtual dash appeared when viewing a remote undrawn car
FIX : All pressed keys are now released when LFS loses focus
FIX : CTRL + SHIFT tried to show user names in single player
FIX : Sound and controller issues when changing screen mode
FIX : Comma could not be used to enter interface scale

Sound :

Included new default sounds for BF1 / FZ5 / FZR / FOX
Sound is now switched off while changing screen resolution

Training :

Included new full pack of training lessons
Can now hit objects after completing the lesson
Racing line is drawn on ground in test drive lessons
Pressing ESC in test drive lessons results in a pass
Message is shown on screen if you hit a car overtaking
No penalty for hitting objects in Test Drive lessons
Enter key can now be used to press any green button
Removed countdown and info text at start of lesson

InSim :

FIX : Zero degrees FOV in CPP could cause LFS to crash
FIX : InSim - CCI_FIRST / CCI_LAST not set if player in pits

Changes from X to X10 :

Interface :

Available start grid size now shown in game setup screen
Results table now shows user names if you press CTRL+SHIFT
Improved positioning of 3d menu objects (drivers and cars)
Display positioning support in Options-&gt;Display-&gt;Interface
Added buttons to reset position and size of moved interface
Analogue steer smooth max raised to 0.95 (to help gamepads)
Faster downloading system for auto update and offline skins
FIX : Autocross timing info turned orange after any results
FIX : ALT+F4 and /exit command now exit from meeting room

Graphics :

Minor optimisation in 2d display system
Optimised wide screen effect by using a viewport
Optimised mirror draw by using a narrow viewport
Removed missing lines of 2d elements at screen edges
Graphics option : 32 bit sky (32 bit is now default)
Improved texture purging code (avoiding possible crash)
FIX : Shift light was invisible in single player replays
FIX : GetPlateHandle message could come up on a busy host

Multiplayer :

Added new multiplayer option : force cockpit view
Removed full hosts filter from List of Games screen
Moved cones and physics objects are restored more quickly
Added handicaps / start position / user name to MPR header
Show time and date of MPR by holding CTRL+SHIFT during replay
FIX : It was possible for any guest to cause a host to crash
FIX : A player is connecting stayed on after MPR finished
FIX : Command /end did not work if no players in race
FIX : Wrong way autokick did not work

InSim / Programmers :

Username is now saved in SP Replays
Driver model byte added to IS_NPL packet
Minimum MCI / NLP time interval reduced to 50 ms
New packet IS_AXO sent when an autocross object is hit
New packets IS_AXI and IS_AXC report layout information
FIX : Guests could not see ALWAYS_ON buttons in all screens
FIX : Guests sent corrupted data in a long IS_BTT packet
FIX : Dedicated host could not fill in split nodes info
FIX : Dedicated host did not report race positions

DOWNLOAD :

PATCH (Version X must already be installed) :
http://www.liveforspeed.net/file_lfs...H_X_TO_X30.exe

DEDICATED HOST (for hosting only) :
http://www.liveforspeed.net/file_lfs...2_DEDI_X30.zip[/quote]

Tou que nem posso :D
.\|/. Why drink n' drive, when u can smoke n' fly! .\|/.
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#7
Pelo vistos, existem problemas com o master server, ou seja, ao instalarem a test patch X30, pode ser que não consigam fazer o unlock, nem jogar online... Esperemos que se resolva rápido.
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#8
Estou a ver que mudou completamente o jogo... arrisco-me a dizer que mais realista que isto não há :bigsmile:

O problema se calhar é ser muito realista.. vamos ter muitos problemas com o &quot;engine stall&quot; e &quot;clutch overheat&quot; :confused:

Não curti muito a cena do FBM no demo.. devia ficar como estava, agora a malta do demo tem acesso a um carro muito bom.. :noworry:


p.s.: se alguém poder fazer o upload do ficheiro X30, agradecia, porque não consigo abrir a página do link original :sad:
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#9
Esqueçam...

http://rapidshare.com/files/75638031/LFS...TO_X30.exe

:cheesy:
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Mad Max Wrote:Bruno says:
solta o bacalhau q ha em ti
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#10
Ta nice!

Bue estranho terem tirado o XRT da Demo e meterem la este FB...mas ta engraçadito o pópó...:P


Cumps
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