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Pre-compra do rFactor já disponivel
#1
Já está disponivel no site oficial, mais concretamente aqui, a pre-compra da key que dará acesso ao "mundo" que o rFactor será. Por enquanto apenas é possivel comprar através de Paypal, mas após o lançamento do rFactor será possivel por outros meios de pagamentos. Também é referido que o rFactor verá a luz do dia muito brevemente.

Eu já criei uma conta Paypal mas agora não sei como mandar dinheiro para lá :confused: Alguém me pode ajudar?
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#2
Estás a falar de fazer transferencia de fundos de uma conta para o Paypal? Pelo que li à pessoal com problemas com isso, o mais facil é associar um cartão à tua conta de paypal e pagar assim, é o que fiz quando comprei o LFS S1 à uns meses trás e é o que vou fazer com o rFactor.

Esperemos que falte pouco para a saida do jogo. :bye:
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#3
Já alguem aqui fez a pre-order?
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#4
Eu acabei de fazer a minha pre-order. Já recebi o mail da Paypal e agora espero pelo mail do Gjon.
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#5
Eu fiz ontem a minha :cheesy:Agora só falta o jogo... :bye:
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#6
Também ja alinhei. Vejamos se agora não demora muito. Depois de ler o artigo da autosimsport estou com as expectativas ao mais alto nivel.
Simulador actual: iRacing;  Passado: GPL
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#7
eheh tb kero :D
nao ha ai nenhum interessado em pagar por mim ;)
Tnh de ver isso... Vou ver cm o vou pagar.
Marco "UNA" Ribeiro @ GhostSpeed Team Admin
SRP Founder
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#8
Mais novidades, não as que se queriam mas melhor que nada :bye:

Primeiro a lista do mais importante que virá com o jogo:
http://www.rfactor.net/index.php?page=features

Há também um video novo com o recem divulgado 'Howston':
http://brianring.net/howston_high.mov
Façam Save as/Salvar destino como...

Por fim mais screens na página oficial:
[Image: 17_1.jpg]

[Image: 13_1.jpg]

[Image: 18_1.jpg]

Mais aqui-> http://www.rfactor.net/index.php?page=wip
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#9
:amuse:


<span style="color:red">Physics
Updated 15 degrees of freedom physics engine
Advanced tire modeling
Support for 4-link rear suspension
Engine boost modeling
Complex aerodynamics
Head physics, cockpit vibrations, detailed bump modeling
All-new track-specific terrain data file system


<span style="color:red">Graphics/Sound
DX9 advanced graphics engine
Real-time day/night transitions
Projected headlights for nighttime driving
Adjust player and opponent volume ratio
See the apex with the Look Ahead slider
Adjust your seat and mirror while in the driver's seat
Updating real-time scoring towers
Expanded and enhanced gauge and LCD features for vehicle cockpits
Improved loading times
Updated sound engine
Changing engine sounds based on upgraded vehicle performance


<span style="color:red">Gameplay
Career mode with upgrades that affect the vehicle's appearance, performance, and sound
Define AI opponent types, strength and aggression
Races can be lap based, time based or both
Vehicle upgrade system
Vehicle economy including mileage
Ambient and track temperature changes throughout the race
More configurable keys than you can shake a stick at
Multiple Racing Series with vehicle and circuit filters
Grid editing


<span style="color:red">Camera/Replays
Full screen monitor and ability to rewind
Freely move camera from any position including the ever famous exclusive ISI Swingman
Spectator mode
Greatly enhanced replay system including clip splicing
Move, duplicate or delete replay clips while assigning camera movements to each
Export replays to AVI files defining compression and size options


<span style="color:red">Multiplayer
Completely new multiplayer engine
Built in race statistics reporting to web based RaceCast system
Built in friends list
Server bookmarks
Dedicated server, including single click option
Native voting system
Add AI to multiplayer games
Built in IRC chat
Boot and ban player lists that can be passed around
Security checks to combat potential cheating


<span style="color:red">RaceCast
Join or watch any race from RaceCast
Search through past races
Downloadable XML race results
Driver profiles with statistics
rRank formula utilizing a wide range of driver statistics
See who's online and on what server


<span style="color:red">Open Architecture
Extensive support for modders
Easy to use customizable multi-language support
Define a league schedule
Rules to simulate different types of racing
Completely customize your controller
Drop in new vehicle liveries

:nuts::racer:
..................................................................................................................
I know you believe you understand what you think I said, but I am not sure you realize that what you heard is not what I meant....Sleepy
.................................................................................................................
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#10
Physics
Updated 15 degrees of freedom physics engine
Advanced tire modeling
Support for 4-link rear suspension
Engine boost modeling
Complex aerodynamics
Head physics, cockpit vibrations, detailed bump modeling
All-new track-specific terrain data file system

esta parte intriga-me.
as pistas &quot;originais&quot; q nao sao originais, tem os dados para a fisica se comportar supostamente como na realidade.
mas e as novas pistas?
vamos imaginar uma obra prima do Tilke. nao existem dados e duvido q tao cedo alguem tenha dados concretos em relaçao a pista (nao os normais como distancia, elevaçao etc). a fisica nao podera ficar &quot;aldrabada&quot;?
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