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Final Test - Patch W
#1
Parece que já terminou com os pequenos ajustes e vai começar a dar-lhe forte! gogogo
O update funciona a partir do auto update dentro do jogo:blink1:

ArrayHello Test Patch Forum Readers!

The changes from V to V9 are good enough, important enough and well tested enough that we want to put them in our full version, so we've decided to put up a compatible patch W and full version W.

The idea is that everyone can use this new version which has better sounds and smoother graphics than version V, while we get on with the multiplayer-incompatible patch which we hope to finish in just a few weeks. That patch will allow more racers online (probably 24) and more spectators, and various other planned updates for it as well (though no physics changes in that first one).

Before releasing today's patch W in full public view, and while we are getting the auto updater and the full version ready, it seems like a good idea to let you have it here first and that will be one final test before it goes live.

Changes from V to W :

Sound :

Included new default car sounds created by DaveWS
Engine sounds automatically switch to new defaults
No need to type edit_eng before using sound editor
Distortion is constant regardless of volume setting
New PACK button in sound editor to load a sound pack
TV camera and SHIFT+U avoid skid / wind volume boost
SKid and wind volumes are 33% louder for all settings

2D Display :

Improved small map car pointers
Improved needles and markers on clocks
Slightly more efficient 2d graphics drawing
Driver names appeared too late when using wide FOV
User LOD defaults to 0.8 (higher than old versions)
Reduced width of lag meter (see more with ctrl+shift)
Cars one lap behind are now shown in grey on small map
FIX : Wide screen autocross object selection buttons
FIX : Invisible warning when wrong way reversing

Graphics :

Higher resolution image in mirrors
Higher level of detail available in main view
LOD is no longer reduced with fov over 90 degrees
Removed unecessary LOD checks on most scenery
Removed option "Wider screen increases LOD"
Removed option "All scenery at maximum LOD"

Interface :

Selected setup is displayed in F12 menu
Another small reduction in pit-out glitch
ESC now closes live suspension view and sound editor
HOME key now works correctly in single player replays
ESC in game setup screen now exits to entry screen
SHIFT+O in main entry screen now goes to options
CTRL+S saves a screen shot to the shots folder
Setups can be sorted by name as well as date
Any resolution as wide as 3:1 is considered 3 screen
FIX : Default sound selected when deleting a colour
FIX : Mouse cursor is now visible on window border
FIX : Small renaming bug when saving replays

Multiplayer :

Some improvements to the ? info system in List of Games
LFS S1 / S2 hosts can now store up to 400 banned users
Admins can now use in-game : /laps /qual /hours /wind
New InSim packets (pit - penalty - take over - flags)
Join specific game - colours are removed from name
New option /adminslots=X reserves slots for admins
FIX : MsgOutPack (MSO) now shows long user messages
FIX : Wrong delay "setup changes" after tyre change

Views :

View options now visible before you go on track
Separate FOV stored for each car's custom view
Separate steer look option for each custom view
Improved options for follow view (chase cam)
View screen rearranged to make more sense

Misc :

New language included : Slovenian / Slovenski
Game setup screen stats : join - pit - spectate
Unlocks now increased every Friday instead of monthly
Master port is now selectable in cfg.txt (29339 or 8080)
Set log file name /log=name.xxx or /log to stop logging
FIX : Unlocking issue with AMD Athlon 64
FIX : Unlocking issue with Cedega[/quote]
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#2
Tava a ler isto... e fiquei a pensar... o que é o "inSim" ?
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#3
excelente! :biggrinbandit:
e já agora, para quem não sabe (tipo eu.. :embarrest:)

Code:
you can get it using the autoupdater - just click on List of Games in LFS
ou seja, clicquem na lista de jogos e depois escolham o link www.lfsforum.com (england).. já cá tenho o meu :bigsmile:
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Mad Max Wrote:Bruno says:
solta o bacalhau q ha em ti
F1RST Racing race server powered by HPR-Network!
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#4
O som do XFR e do BF1 tá simplesmente BRUTAL!!!!!!!!!! os outros tb tão mt bons
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#5
Gostei:fixe: O F1 é que ainda não acertaram ca coisa.. hehe
Mas tal como Bruno disse o XFR tá brutal:D
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#6
ArrayTava a ler isto... e fiquei a pensar... o que é o "inSim" ?[/quote]

Penso que InSim seja um programa para ter a telemetria durante a corrida a cada volta.
Pra kem tem 2 monitores:notrust:.
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#7
ArrayPenso que InSim seja um programa para ter a telemetria durante a corrida a cada volta.
Pra kem tem 2 monitores:notrust:.[/quote]

O sinsim não é um programa.
Tu é que podes fazer um programa que comunique com o servidor via internet (ou localmente). O jogo responde com uma série de dados em tempo real o que permite fazer o mais variado tipo de aplicações. Assim de repente, permite controlar uma corrida de endurance (disconects, voltas, parcais..) e já existe um programa que fizeram que permite ver as corridas em tempo real apesar de não ser muito agradavel a vista, ao menos da pra ver a corrida.
A parte de programar estas aplicações externas cabe a comunidade. O jogo limita-se a enviar os dados pedidos.:blink1:

ArrayThe InSim Relay is a service that can connect to your LFS host via InSim and relay the InSim information sent by your host, to anyone who connects to the InSim Relay. This relayed data can be used by programmers for various things, such as the LFS Spectator (remote viewing of a race) and race-tracking to store race information and statistics.[/quote]
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#8
o tiago lapa save td de lfs :alien::racer::1a:
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#9
Penso que com todos estes updates se desvaneçem os medos sobre a questão dos devs se estarem a desligar do LFS... :amuse:
Team Racing Knowledge

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Mac and iPhone Development
FASS Software
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#10
...e o susto que apanhei quando depois de instalar o patch W disse que tinha de ter a Licença S2...lolololollll

Por momentos cheguei a pensar que tinha de pagar mais qualquer coisa :)
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