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Final Test - Patch W - Printable Version +- SimRacing Portugal Forum (https://www.simracingportugal.net/forum) +-- Forum: Simuladores (https://www.simracingportugal.net/forum/forumdisplay.php?fid=4) +--- Forum: LiveForSpeed (https://www.simracingportugal.net/forum/forumdisplay.php?fid=22) +--- Thread: Final Test - Patch W (/showthread.php?tid=4173) |
Final Test - Patch W - tiagolapa - 31-03-2007 Parece que já terminou com os pequenos ajustes e vai começar a dar-lhe forte! gogogo O update funciona a partir do auto update dentro do jogo:blink1: ArrayHello Test Patch Forum Readers! The changes from V to V9 are good enough, important enough and well tested enough that we want to put them in our full version, so we've decided to put up a compatible patch W and full version W. The idea is that everyone can use this new version which has better sounds and smoother graphics than version V, while we get on with the multiplayer-incompatible patch which we hope to finish in just a few weeks. That patch will allow more racers online (probably 24) and more spectators, and various other planned updates for it as well (though no physics changes in that first one). Before releasing today's patch W in full public view, and while we are getting the auto updater and the full version ready, it seems like a good idea to let you have it here first and that will be one final test before it goes live. Changes from V to W : Sound : Included new default car sounds created by DaveWS Engine sounds automatically switch to new defaults No need to type edit_eng before using sound editor Distortion is constant regardless of volume setting New PACK button in sound editor to load a sound pack TV camera and SHIFT+U avoid skid / wind volume boost SKid and wind volumes are 33% louder for all settings 2D Display : Improved small map car pointers Improved needles and markers on clocks Slightly more efficient 2d graphics drawing Driver names appeared too late when using wide FOV User LOD defaults to 0.8 (higher than old versions) Reduced width of lag meter (see more with ctrl+shift) Cars one lap behind are now shown in grey on small map FIX : Wide screen autocross object selection buttons FIX : Invisible warning when wrong way reversing Graphics : Higher resolution image in mirrors Higher level of detail available in main view LOD is no longer reduced with fov over 90 degrees Removed unecessary LOD checks on most scenery Removed option "Wider screen increases LOD" Removed option "All scenery at maximum LOD" Interface : Selected setup is displayed in F12 menu Another small reduction in pit-out glitch ESC now closes live suspension view and sound editor HOME key now works correctly in single player replays ESC in game setup screen now exits to entry screen SHIFT+O in main entry screen now goes to options CTRL+S saves a screen shot to the shots folder Setups can be sorted by name as well as date Any resolution as wide as 3:1 is considered 3 screen FIX : Default sound selected when deleting a colour FIX : Mouse cursor is now visible on window border FIX : Small renaming bug when saving replays Multiplayer : Some improvements to the ? info system in List of Games LFS S1 / S2 hosts can now store up to 400 banned users Admins can now use in-game : /laps /qual /hours /wind New InSim packets (pit - penalty - take over - flags) Join specific game - colours are removed from name New option /adminslots=X reserves slots for admins FIX : MsgOutPack (MSO) now shows long user messages FIX : Wrong delay "setup changes" after tyre change Views : View options now visible before you go on track Separate FOV stored for each car's custom view Separate steer look option for each custom view Improved options for follow view (chase cam) View screen rearranged to make more sense Misc : New language included : Slovenian / Slovenski Game setup screen stats : join - pit - spectate Unlocks now increased every Friday instead of monthly Master port is now selectable in cfg.txt (29339 or 8080) Set log file name /log=name.xxx or /log to stop logging FIX : Unlocking issue with AMD Athlon 64 FIX : Unlocking issue with Cedega[/quote] Final Test - Patch W - Duarte.Pires - 31-03-2007 Tava a ler isto... e fiquei a pensar... o que é o "inSim" ? Final Test - Patch W - Rocabiliz - 31-03-2007 excelente! :biggrinbandit: e já agora, para quem não sabe (tipo eu.. :embarrest:) Code: you can get it using the autoupdater - just click on List of Games in LFSFinal Test - Patch W - Bruno Nobre - 31-03-2007 O som do XFR e do BF1 tá simplesmente BRUTAL!!!!!!!!!! os outros tb tão mt bons Final Test - Patch W - Tiago Moreira - 31-03-2007 Gostei:fixe: O F1 é que ainda não acertaram ca coisa.. hehe Mas tal como Bruno disse o XFR tá brutal:D Final Test - Patch W - Pedro Marques - 31-03-2007 ArrayTava a ler isto... e fiquei a pensar... o que é o "inSim" ?[/quote] Penso que InSim seja um programa para ter a telemetria durante a corrida a cada volta. Pra kem tem 2 monitores:notrust:. Final Test - Patch W - tiagolapa - 01-04-2007 ArrayPenso que InSim seja um programa para ter a telemetria durante a corrida a cada volta. Pra kem tem 2 monitores:notrust:.[/quote] O sinsim não é um programa. Tu é que podes fazer um programa que comunique com o servidor via internet (ou localmente). O jogo responde com uma série de dados em tempo real o que permite fazer o mais variado tipo de aplicações. Assim de repente, permite controlar uma corrida de endurance (disconects, voltas, parcais..) e já existe um programa que fizeram que permite ver as corridas em tempo real apesar de não ser muito agradavel a vista, ao menos da pra ver a corrida. A parte de programar estas aplicações externas cabe a comunidade. O jogo limita-se a enviar os dados pedidos.:blink1: ArrayThe InSim Relay is a service that can connect to your LFS host via InSim and relay the InSim information sent by your host, to anyone who connects to the InSim Relay. This relayed data can be used by programmers for various things, such as the LFS Spectator (remote viewing of a race) and race-tracking to store race information and statistics.[/quote] Final Test - Patch W - Max - 01-04-2007 o tiago lapa save td de lfs :alien::racer::1a: Final Test - Patch W - Félix Simões - 01-04-2007 Penso que com todos estes updates se desvaneçem os medos sobre a questão dos devs se estarem a desligar do LFS... :amuse: Final Test - Patch W - Xarpas - 02-04-2007 ...e o susto que apanhei quando depois de instalar o patch W disse que tinha de ter a Licença S2...lolololollll Por momentos cheguei a pensar que tinha de pagar mais qualquer coisa :) |