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rFactor 2 - anunciado
#21
espero ke o jogo chegue rapido, deve estar um espetaculo.
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#22
Deve chegar só lá para o fim do ano. Tongue
"A primeira lei da natureza é a tolerância - já que temos todos uma porção de erros e fraquezas."
GhostSpeed.net
rFactor 3d Scenes!
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#23
Também já há logotipo parece:

[Image: 553689n1307155706264713.jpg]

Podem seguir o canal do rFactor 2 no Twitter - https://twitter.com/rfactor2
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#24
(04-03-2009, 08:43 PM)Vitor Barreto Wrote: Também já há logotipo parece:

[Image: 553689n1307155706264713.jpg]

Podem seguir o canal do rFactor 2 no Twitter - https://twitter.com/rfactor2

O chefe não gostava do nome rFactor 2 mas parece que sempre o vai utilizar...
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#25
É natural... pois a marca rFactor já está bem implantada. Criar uma nova poderia dificultar um pouco. Dodgy
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#26
vou deixar uma imagem do cd do rfactor.uma parte do cd lol


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#27
Onde encontraste essa imagem? (just curious Tongue)
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#28
Eu vi o disco inteiro, foi num PDF que saquei que tinha uma entrevista com o boss da ISI sobre o que esperar do Rfactor 2.
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#29
tirei em www.f1mods.com
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#30
Um resumo dos updates do canal do rFactor 2 no Twitter:
Quote:A little more than a week ago, first screenshots of rFactor 2 created quite a stir in the sim racing community. Even though the shots were warmly welcomed, most main questions about the successor to rFactor still remain unanswered.

Gjon Camaj is slowly shedding some light on several things by releasing interesting updates on Twitter. If you´re not following the rFactor 2 tweets, here are some facts you may have missed: rFactor mods will theoreticly be compatible to rFactor 2 as ISI encourages modders to convert their created content. Even though no details on the required procedure have been given, Camaj points out that converting the mods won’t be a drag & drop process.

Another interesting update mentions a new rights management system. Does anybody have any clue what this might be about? It could be that ISI is preparing the new title for paid content. Even though there have not been any pay mod and just a handful of pay tracks for rFactor, this may be because of the current lack of a copy-protection system for such content. Also mentioned is multi-head support for more than three screens as well as work on the new UI.

This is badly needed as rFactor probably has the worst UI of all simulation titles currently available. The final update confirms another much requested feature as fine-tuning work on driver animations are mentioned. No more fake arms, glued to the steering wheel

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