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iRacing 2.0
#81

Viva!!!

lol e' facil perder se o fio a' miada...

Dificilmente consigo dar uma opiniao sobre a nova versao do iracing, nao tive muito tempo para testar todos os carros da versao anterior e para quem anda 2 a 4seg mais lento que os mais rapidos a experiencia nao e' muita....
Concordo com algumas opinioes, a minha para dizer a verdade e' que nao tenho bem a certeza qual de todos os simuladores e' o mais real em relacao a' resposta dos carros e a sua conducao. Realmente alguns carros dao a sensacao de estarem a rolar na neve ou em piso molhado nem se sente a estrada (por falar nisso, ainda nao conduzi com chuva no iracing!?). Falou se no Ford GT e' um carro dificil de guiar mas provavelmente e' mesmo, a verdade e' que ha uma grande diferenca para outros simuladores. Penso que notei uma pequena diferenca nos comandos, acelerador, travao, etc mas pode ser impressao minha.

Um Abraco
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#82
Pra mim, apos 2 semanas com o skip (unico que tenho com NTM), achei que esta um pouco mais "real", passa um bom feedback para o piloto, mas como a única coisa que cheguei mais perto de um carro de corridas para ter como base para comparação, foi o kart e o meu carro do dia a dia...

Na verdade, ja nao quero saber se eh real ou nao, acho o iRacing o simulador e que mais se aproxima da "realidade", se 10% ou 90% who cares? me sinto bem e gosto do comportamento dos carros, se aperfeiçoarem, melhor, se nao, vou correr na mesma que eh isso que importa.
If you want finish in first, first you need to finish.

CManzini - ABRacing #19 Driver
[Image: ?u=Cizot&u3=8555786]
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#83
Somos 2!
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#84
3 Wink

Se bem que a mim interessa-me que pareça minimamente real!!
Lynx.Racing.Team | Altough an endangered species the Iberian Lynx keeps racing!! Visit: SOSLynx.org
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#85
Pois, foi isso que ele disse. Smile
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#86
Novidades fresquinhas anunciadas pelo Tony Gardner (http://members.iracing.com/jforum/posts/...12965.page)

Quote:I hope everyone is enjoying their summer and having fun driving/racing. Now that another build is behind us I thought I would let everyone know what our talented technical staff is working on currently. This is NOT a list of what will be in the next major quarterly build (October) but rather what is in the works at the moment. On the other hand some of it could and will be released before the next major build. Also remember that software development is not always a perfect fit of priority that one might ideally want. It is also about matching skill sets, considering size of projects, balance of short and long term projects and also about laying foundations for things to come.

Here we go:

Priority: New Tire Model improvements to overall model - improvements to specific cars already released - working to get NTM on more cars

Specific work on Ford GT outside of New Tire Model (and NTM). We just received much better data on car so one of our engineers is doing a full review and making appropriate adjustments as needed.

Working on tweaks to several other cars outside of tire model for example to aero and damage

Working on new and more setups for cars with NTM

Working on memory/file size for tracks in general. Very nice progress on this front. Should be a nice overall improvement for frame rates and stuttering issues that some people have.

Specific work to Suzuka to compress graphics to help frame rates and stuttering- want to get this out in a build soon

Replay versioning project: This is significant because it has prevented us from graphically improving cars once we release them. The issue was if we added something new to cars, anything, like brake glow which we have done behind the scenes, we could not add to cars because replays with that car would not work. With this project done, essentially the replays will ignore the new things added to the cars after the replay was captured. This will allow us to add a whole bunch of cool things to the cars that our artist and one of our engineers having been dying to do like brake glow, backfire, pit speed limiters, grill tape (graphically), etc and even things like roof flaps on a stock car although something like roof flaps also requires the physics guys to get involved.

A new bug for bump issue at Darlington track (high groove)

Team racing/Endurance racing/Driver Swaps- BIG project. Single Driver teams with spotter, crew chief and all that plus multi-driver teams. Will be for official racing and hosted racing and special events as in up to 24 hour racing capability which also means being able to join races during the race, leave and come back and all that good stuff. Along with the functionality itself, basically lot of reengineering and additional architecture flexibility needs to be made to overall engine. Lot more news to come about this but can pretty much guarantee this will not be in the October build but making progress.

Making good progress on advancements to new sound system plus adding all sorts on new sounds. Really trying to bring the pits alive for example with new pit sounds. Also new environmental sounds like flyovers, crowd noises, etc.

New graphics and animation: Adding war wagons to pits, work on pit boxes, driver animation, planes, birds, etc

Significant shader project under way – probably see some of it in next build and the build after.

Some forum functionality improvements already completed and bug fixes done. Also fixed some bugs and made some improvements to the text chat system we just released.

Working an adding a new server farm in Holland. Working on a project at the same time which will allow us to turn server farms on and off by three different settings. Hosted only/Hosted and open practice only/Open All

Three tracks currently in active production: Oulton, Kentucky and Twin Ring. Oulton will be finished first of the three.

Seems like every other build we come back to this. Never ending project working on site optimization. For example, continued refinement of local caching and database optimization which will save hundreds of thousands of calls to the database. Always a big priority, frankly almost above anything else at this point to have fast and stable site. Never ending project, not that sexy, but a substantial use of resources.

Making some improvements to recently released tournament racing. Redesign of hosted page for ease of use and usability. (Lot more will be added to it with driver swaps, etc) While on the subject of tournament racing we can see that over 60 tournaments have been started. I hope people are having fun with that.

Bunch of other little tweaks and bug fixes.

This is not a complete list and subject to change and also not to say something does not get finished, goes into QA and new things get started.

Good Racing!
Tony

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#87
WOW 34

Para os que só dizem me*da sobre o staff do iracing no forum deles, agora bem podem ficar calados.

Big Grin

Isto promete, é só boas noticias. Smile
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#88
Melhoramentos sao sempre bem-vindos...boas noticias essas.
If you want finish in first, first you need to finish.

CManzini - ABRacing #19 Driver
[Image: ?u=Cizot&u3=8555786]
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#89
(17-08-2011, 08:21 PM)nuno_p Wrote: WOW 34

Para os que só dizem me*da sobre o staff do iracing no forum deles, agora bem podem ficar calados.

Big Grin

Isto promete, é só boas noticias. Smile

A lista do que foi feito no ultimo grande update também era grande mas a desilusão foi ainda maior!
De tudo o que apareceu de novo no ultimo update, a unica coisa que realmente veio melhorar o iracing, foi o Depht of Field nos replays! Foi a unica coisa que realmente funcionou como eles queriam!
Quando eles lançarem algumas destas coisas cenas novas, logo se vê, mas não fico ansioso Dodgy !

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#90

AH pois e'!!!
Se se lembram da mudanca do GTR2 para o Race07 e se tiverem a mesma opiniao que eu podemos dizer que nao se evoluiu a nivel de simulador, estava quase tentado a dizer que piorou, nao falo em relacao a graficos, fields of view ou mais carros e pistas (que sao pagas a preco douro). Ainda mais, como simulador o GTR2 chega se mais ao iRacing que qualquer outro e e' bem meais antigo.
Deus queira que nao, que evolua e que nao seja so a nivel grafico!

Boas corridas!!!
N.N.
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