Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
rFactor 2 - Demo Disponível - Build 240
#1
Como o título indica, mais uma build de rFactor2 disponível com destaque para a versão da demo que conta com o Corvete C6RGT2 em Limerock.

Quote:Update 16 (Build 240) Changelog (June 27, 2013):
=====================================================

FEATURES:
————————
Doubled the number of upgrades a vehicle can possibly have.
Added some dynamic adjustments to weather-based road params

GRAPHICS:
————————
Fixed lagging road reflections.
Set HDR on by default

UI / HUD / Options:
————————
Computed rake in spinner so that both front and rear tires would be on ground.
Added progress bar to component download page

MODDING / PUBLIC DEV
————————
Fixed RFM spinner in mod mode exe to work correctly even without and “All Tracks & Cars” mod button.

BUG FIXES / OPTIMIZATIONS:
————————
Fixed auto-detection of controller on first startup (i.e. no player file exists).
Made parking box work when swapping drivers.
Added track signature variable to playerfile so that 2 different versions of a track can be selected and displayed.
Fixed launcher verify issue that was related to data.path being placed in the update.
Fixed one issue that could accidentally change the vehicle setup during a driver swap.
Removed some DX API calls which were interfering with desktop color calibrations – these should now work in full screen mode.
Quick fix for new lag problems when someone leaves a race.

AI:
————————
Fixed an AI slowdown bug that could prevent pace car from entering the track when called upon.
Fixed half second throttle lift when car detects a tire bounced off road (usually from a rumble strip) but otherwise no grip issue.
Fixed directory issues when using playerfile variable ‘Autocalibrate AI Mode=”1″‘, so that the AI can calibrate and use that knowledge in future races. (this is not a magic bullet to improve AI racing lines, but a simple algorithm that sometimes works to improve the line an AI will take.) Calibration files are located in the data directory UserData\player\Settings\*component name*\*veh_file_name*\ for the standard single/multiplayer game and in the proper GameData\Vehicles\… directory in Mod mode.
Roughly halved the cornering radius that can (among other things) trigger throttle lifts when sliding out.

REPLAY:
————————
Made replay monitor’s lap and sector info a little more useful when viewing in realtime (or near realtime)
Change to max # of upgrades changed the replay format, but in this case it was easy to make the replay code be backwards-compatible.


June 27 – Chevrolet Corvette C6.R v1.42
- New driver
- New animations
- Fixed inside windshield reflection
- Modified backfire
- Improved materials
- Refined tire wear model


June 24 – Lime Rock Park:
- Updated HDR profile
- Adjusted initial fog values
- Fixed missing GMTs

Fonte: rFactor2
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  rFactor 2 - Build 1028 Henrique Alves 0 1.528 11-11-2015, 09:31 PM
Last Post: Henrique Alves
  rFactor2 FREE DEMO Build 298 professional 0 2.048 06-09-2013, 02:15 AM
Last Post: professional
  Build 228 disponível Henrique Alves 0 1.705 11-06-2013, 03:30 PM
Last Post: Henrique Alves

Forum Jump:


Users browsing this thread: 1 Guest(s)