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		<title><![CDATA[SimRacing Portugal Forum - Rfactor 2]]></title>
		<link>https://www.simracingportugal.net/forum/</link>
		<description><![CDATA[SimRacing Portugal Forum - https://www.simracingportugal.net/forum]]></description>
		<pubDate>Fri, 24 Apr 2026 22:10:11 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Configurações para Moza r5]]></title>
			<link>https://www.simracingportugal.net/forum/showthread.php?tid=13564</link>
			<pubDate>Mon, 23 Jun 2025 22:14:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.simracingportugal.net/forum/member.php?action=profile&uid=2221">pmalmeida</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.simracingportugal.net/forum/showthread.php?tid=13564</guid>
			<description><![CDATA[Alguem pode fornecer o ficheiro de configurações ideal para o Moza r5 / Rfactor 2 ?]]></description>
			<content:encoded><![CDATA[Alguem pode fornecer o ficheiro de configurações ideal para o Moza r5 / Rfactor 2 ?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mod Grafismo Real]]></title>
			<link>https://www.simracingportugal.net/forum/showthread.php?tid=13238</link>
			<pubDate>Thu, 09 Jul 2020 02:08:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.simracingportugal.net/forum/member.php?action=profile&uid=1147">Ilidio G.</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.simracingportugal.net/forum/showthread.php?tid=13238</guid>
			<description><![CDATA[<span style="color: #707070;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Arial, Helvetica, sans-serif;" class="mycode_font">Boas pessoal,</span></span></span><br />
<br />
<span style="color: #707070;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Arial, Helvetica, sans-serif;" class="mycode_font">Alguém sabe de mods para melhorar os gráficos? Já andei a ver mas surgem alguns e eu não sei qual o melhor... </span></span></span><img src="http://www.ptsims.net/forum/Smileys/default/unknw.gif" loading="lazy"  alt="[Image: unknw.gif]" class="mycode_img" /><br />
<br />
<span style="color: #707070;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Arial, Helvetica, sans-serif;" class="mycode_font">Abraço</span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #707070;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Arial, Helvetica, sans-serif;" class="mycode_font">Boas pessoal,</span></span></span><br />
<br />
<span style="color: #707070;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Arial, Helvetica, sans-serif;" class="mycode_font">Alguém sabe de mods para melhorar os gráficos? Já andei a ver mas surgem alguns e eu não sei qual o melhor... </span></span></span><img src="http://www.ptsims.net/forum/Smileys/default/unknw.gif" loading="lazy"  alt="[Image: unknw.gif]" class="mycode_img" /><br />
<br />
<span style="color: #707070;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Arial, Helvetica, sans-serif;" class="mycode_font">Abraço</span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Problemas com o Volante]]></title>
			<link>https://www.simracingportugal.net/forum/showthread.php?tid=13237</link>
			<pubDate>Sun, 05 Jul 2020 14:23:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.simracingportugal.net/forum/member.php?action=profile&uid=1147">Ilidio G.</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.simracingportugal.net/forum/showthread.php?tid=13237</guid>
			<description><![CDATA[<span style="color: #707070;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Arial, Helvetica, sans-serif;" class="mycode_font">Boas pessoal,</span></span></span><br />
<br />
<span style="color: #707070;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Arial, Helvetica, sans-serif;" class="mycode_font">Já andava para instalar o RF2 há muito tempo, mas por uma razão ou por outra nunca aconteceu, até porque eu sempre fui um assíduo consumidor do RF1. Posto isto, nesta promoção de Verão da Steam adquiri o jogo e ontem quando ia a testá-lo deparei-me com um problema no meu volante.</span></span></span><br />
<br />
<span style="color: #707070;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Arial, Helvetica, sans-serif;" class="mycode_font">Eu tenho a base da Fanatec CSW v2.5 e o volante com o hub, e para meu espanto no início do jogo ele não o detectou automaticamente, tive que fazer uma verificação de ficheiros na Steam e só depois é que consegui pô-lo a funcionar.</span></span></span><br />
<br />
<span style="color: #707070;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Arial, Helvetica, sans-serif;" class="mycode_font">Só que agora tenho outro problema, o volante parece que faz as curvas sozinho, isto é, quando existe uma curva para a direita o volante dá uma guinadela para esse lado e quando a curva é para a esquerda a mesma coisa. Pensei que fosse alguma ajuda na direção que estivesse ativa mas afinal não, já tentei mudar os valores do FFB e não fez grande coisa.</span></span></span><br />
<br />
<span style="color: #707070;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Arial, Helvetica, sans-serif;" class="mycode_font">Alguém tem uma solução para isto?</span></span></span><br />
<br />
<span style="color: #707070;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Arial, Helvetica, sans-serif;" class="mycode_font">Abraço</span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #707070;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Arial, Helvetica, sans-serif;" class="mycode_font">Boas pessoal,</span></span></span><br />
<br />
<span style="color: #707070;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Arial, Helvetica, sans-serif;" class="mycode_font">Já andava para instalar o RF2 há muito tempo, mas por uma razão ou por outra nunca aconteceu, até porque eu sempre fui um assíduo consumidor do RF1. Posto isto, nesta promoção de Verão da Steam adquiri o jogo e ontem quando ia a testá-lo deparei-me com um problema no meu volante.</span></span></span><br />
<br />
<span style="color: #707070;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Arial, Helvetica, sans-serif;" class="mycode_font">Eu tenho a base da Fanatec CSW v2.5 e o volante com o hub, e para meu espanto no início do jogo ele não o detectou automaticamente, tive que fazer uma verificação de ficheiros na Steam e só depois é que consegui pô-lo a funcionar.</span></span></span><br />
<br />
<span style="color: #707070;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Arial, Helvetica, sans-serif;" class="mycode_font">Só que agora tenho outro problema, o volante parece que faz as curvas sozinho, isto é, quando existe uma curva para a direita o volante dá uma guinadela para esse lado e quando a curva é para a esquerda a mesma coisa. Pensei que fosse alguma ajuda na direção que estivesse ativa mas afinal não, já tentei mudar os valores do FFB e não fez grande coisa.</span></span></span><br />
<br />
<span style="color: #707070;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Arial, Helvetica, sans-serif;" class="mycode_font">Alguém tem uma solução para isto?</span></span></span><br />
<br />
<span style="color: #707070;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Arial, Helvetica, sans-serif;" class="mycode_font">Abraço</span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Campeonato no rFactor2 para quando?]]></title>
			<link>https://www.simracingportugal.net/forum/showthread.php?tid=13187</link>
			<pubDate>Wed, 01 Apr 2020 18:44:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.simracingportugal.net/forum/member.php?action=profile&uid=5314">Miguel Rosa</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.simracingportugal.net/forum/showthread.php?tid=13187</guid>
			<description><![CDATA[Boas malta.<br />
<br />
Está previsto para breve algum campeonato de rFactor2? Pergunto isto porque a minha situação económica nao me permite renovar a licença do iRacing e como tal, deve haver mais gente na mesma situação e era uma maneira de ver mais gente em pista sem ser no iRacing.<br />
<br />
<br />
<br />
Cump.<br />
Miguel]]></description>
			<content:encoded><![CDATA[Boas malta.<br />
<br />
Está previsto para breve algum campeonato de rFactor2? Pergunto isto porque a minha situação económica nao me permite renovar a licença do iRacing e como tal, deve haver mais gente na mesma situação e era uma maneira de ver mais gente em pista sem ser no iRacing.<br />
<br />
<br />
<br />
Cump.<br />
Miguel]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[rFactor 2 Steam]]></title>
			<link>https://www.simracingportugal.net/forum/showthread.php?tid=12649</link>
			<pubDate>Thu, 12 Nov 2015 22:12:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.simracingportugal.net/forum/member.php?action=profile&uid=191">Henrique Alves</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.simracingportugal.net/forum/showthread.php?tid=12649</guid>
			<description><![CDATA[<img src="http://www.simracingportugal.net/wp-content/uploads/2015/11/steambuild1028.png" loading="lazy"  alt="[Image: steambuild1028.png]" class="mycode_img" /><br />
<br />
A Image Space (ISI) acaba de lançar o simulador rFactor 2 no Steam!<br />
<br />
Para comemorar o lançamento, a ISI promove um desconto de 40% para todas as modalidades até dia 19 de Novembro!!<br />
<br />
Licença com online vitalício - 47,99€<br />
Licença com 1 ano de online - 17,99€+10,99€<br />
<br />
Uma excelente oportunidade para quem não possui este simulador!<br />
<br />
<br />
<a href="http://rfactor.net/web/2015/10/14/rfactor-2-steam-release-information" target="_blank" rel="noopener" class="mycode_url">rFactor 2 FAQs</a>]]></description>
			<content:encoded><![CDATA[<img src="http://www.simracingportugal.net/wp-content/uploads/2015/11/steambuild1028.png" loading="lazy"  alt="[Image: steambuild1028.png]" class="mycode_img" /><br />
<br />
A Image Space (ISI) acaba de lançar o simulador rFactor 2 no Steam!<br />
<br />
Para comemorar o lançamento, a ISI promove um desconto de 40% para todas as modalidades até dia 19 de Novembro!!<br />
<br />
Licença com online vitalício - 47,99€<br />
Licença com 1 ano de online - 17,99€+10,99€<br />
<br />
Uma excelente oportunidade para quem não possui este simulador!<br />
<br />
<br />
<a href="http://rfactor.net/web/2015/10/14/rfactor-2-steam-release-information" target="_blank" rel="noopener" class="mycode_url">rFactor 2 FAQs</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[rFactor 2 - Build 1028]]></title>
			<link>https://www.simracingportugal.net/forum/showthread.php?tid=12646</link>
			<pubDate>Wed, 11 Nov 2015 20:31:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.simracingportugal.net/forum/member.php?action=profile&uid=191">Henrique Alves</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.simracingportugal.net/forum/showthread.php?tid=12646</guid>
			<description><![CDATA[O lançamento do rFactor 2 no steam está próximo. Entretanto a build 1028 corrige alguns dos erros da última build.<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Build Notes (Update 35, Build 1028):<br />
<br />
FEATURES:<br />
– Improved detection of controllers by checking device VID and PIDs if it failed by device name (which could happen in some cases – apparently the names are not always consistent for identical devices).<br />
– Removed a couple unused PLR variables.<br />
– Added a new control “Load Vehicles” so you can load the full graphics and sound of temp cars while you are driving down a straight or parked at the side of the road.<br />
– Re-enabled some gizmos for brake wear and temps.<br />
– Defaulting camera zoom in and out to number pad 3 and 1, respectively.<br />
– Now sorting opponent filters alphabetically.<br />
– Added tire wear info to results file. Also, resume-from-replay now restores general tire wear.<br />
– Added HDV variable AIBumpstop in order to control some occasional physics instabilities.<br />
– Pressing Shift with the Increase/Decrease FOV controls will now adjust the seat pitch angle. In turn, that will be stored for the specific vehicle you are using.<br />
– Practice on by default<br />
– Removed tree structure from RFM tree scroll box.<br />
– Moved damage to near the top of the pit menu.<br />
– Added borderless window mode. This mode only works at current desktop resolution.<br />
– Added times for sector 1 &amp; 2 from best lap to the plugin scoring data. (Not necessarily the best sector 1 &amp; 2 times, which are already provided.)<br />
– Added cockpit.ini variable “DebrisIndexInCockpit=” which makes instance DEBRIX visible in cockpit view.<br />
– Now keeping the last 25 trace files.<br />
MULTIPLAYER:<br />
– Added a boundary line between official ISI servers and all others on the multiplayer game list.<br />
FIXES:<br />
– Scale the instant replay text and progress bar correctly.<br />
– Fixed loose objects that would fall asleep and become rather solid.<br />
– Disabled a few lines of code that overrode our intended defaults.<br />
– Reduced possibility of significant halts when someone joins in multiplayer.<br />
– Fix for AI’s incorrectly trying to match non-AI driving lines on superspeedways<br />
– Fix for occasional select box misdrawing at resolutions other than 1920X1080<br />
– Fix for crash that happens when file defining a virtual vehicle doesn’t get transfered to a multiplayer client.<br />
– Handled a potential crash caused by replacement vehicle having less tire compounds than the virtual vehicle.<br />
– Made AIs coming out of the garage at least try to avoid slow cars in the pitlane.<br />
– Fix for displaying a Race Events components from the RFM selector page, even when it’s package file doesn’t exist.<br />
MODDING / PUBLIC DEV:<br />
– SDK updated to latest Options.<br />
– Recording path should no longer stick the 1st and last waypoint any closer than 80% of the defined waypoint distance.<br />
<br />
Notes:<br />
<br />
– You can (when available) install the dedicated server distribution from Steam as that works for both Steam and non-Steam matchmaker.<br />
<br />
KNOWN ISSUES: rFactor 2 Build 1028 (NON-Steam)<br />
<br />
– On rare occasion, when using “+connect” command via shortcut on server, users may need to retry multiple times when connecting to a password protected server.<br />
– Launcher Message will display: “Component “Core UI 1.0″ failed to verify, removed from inventory”” In some rare cases this can cause issues with custom UI that also relies on core UI to handle some pages.<br />
– The rFactor2 Matchmaker list will not count clients that join a server using rFactor 2 Steam edition in the “player” column.<br />
– “RaceEvents” on workshop are not served by dedicated server. Non-steam clients and clients not subscribed to the workshop item will need to manually install “RaceEvents”.<br />
Other known issues still to be found in knownissues.txt</blockquote>
<br />
<a href="http://rfactor.net/web/2015/11/11/rfactor-2-build-1028-now-available/" target="_blank" rel="noopener" class="mycode_url">Fonte</a>]]></description>
			<content:encoded><![CDATA[O lançamento do rFactor 2 no steam está próximo. Entretanto a build 1028 corrige alguns dos erros da última build.<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Build Notes (Update 35, Build 1028):<br />
<br />
FEATURES:<br />
– Improved detection of controllers by checking device VID and PIDs if it failed by device name (which could happen in some cases – apparently the names are not always consistent for identical devices).<br />
– Removed a couple unused PLR variables.<br />
– Added a new control “Load Vehicles” so you can load the full graphics and sound of temp cars while you are driving down a straight or parked at the side of the road.<br />
– Re-enabled some gizmos for brake wear and temps.<br />
– Defaulting camera zoom in and out to number pad 3 and 1, respectively.<br />
– Now sorting opponent filters alphabetically.<br />
– Added tire wear info to results file. Also, resume-from-replay now restores general tire wear.<br />
– Added HDV variable AIBumpstop in order to control some occasional physics instabilities.<br />
– Pressing Shift with the Increase/Decrease FOV controls will now adjust the seat pitch angle. In turn, that will be stored for the specific vehicle you are using.<br />
– Practice on by default<br />
– Removed tree structure from RFM tree scroll box.<br />
– Moved damage to near the top of the pit menu.<br />
– Added borderless window mode. This mode only works at current desktop resolution.<br />
– Added times for sector 1 &amp; 2 from best lap to the plugin scoring data. (Not necessarily the best sector 1 &amp; 2 times, which are already provided.)<br />
– Added cockpit.ini variable “DebrisIndexInCockpit=” which makes instance DEBRIX visible in cockpit view.<br />
– Now keeping the last 25 trace files.<br />
MULTIPLAYER:<br />
– Added a boundary line between official ISI servers and all others on the multiplayer game list.<br />
FIXES:<br />
– Scale the instant replay text and progress bar correctly.<br />
– Fixed loose objects that would fall asleep and become rather solid.<br />
– Disabled a few lines of code that overrode our intended defaults.<br />
– Reduced possibility of significant halts when someone joins in multiplayer.<br />
– Fix for AI’s incorrectly trying to match non-AI driving lines on superspeedways<br />
– Fix for occasional select box misdrawing at resolutions other than 1920X1080<br />
– Fix for crash that happens when file defining a virtual vehicle doesn’t get transfered to a multiplayer client.<br />
– Handled a potential crash caused by replacement vehicle having less tire compounds than the virtual vehicle.<br />
– Made AIs coming out of the garage at least try to avoid slow cars in the pitlane.<br />
– Fix for displaying a Race Events components from the RFM selector page, even when it’s package file doesn’t exist.<br />
MODDING / PUBLIC DEV:<br />
– SDK updated to latest Options.<br />
– Recording path should no longer stick the 1st and last waypoint any closer than 80% of the defined waypoint distance.<br />
<br />
Notes:<br />
<br />
– You can (when available) install the dedicated server distribution from Steam as that works for both Steam and non-Steam matchmaker.<br />
<br />
KNOWN ISSUES: rFactor 2 Build 1028 (NON-Steam)<br />
<br />
– On rare occasion, when using “+connect” command via shortcut on server, users may need to retry multiple times when connecting to a password protected server.<br />
– Launcher Message will display: “Component “Core UI 1.0″ failed to verify, removed from inventory”” In some rare cases this can cause issues with custom UI that also relies on core UI to handle some pages.<br />
– The rFactor2 Matchmaker list will not count clients that join a server using rFactor 2 Steam edition in the “player” column.<br />
– “RaceEvents” on workshop are not served by dedicated server. Non-steam clients and clients not subscribed to the workshop item will need to manually install “RaceEvents”.<br />
Other known issues still to be found in knownissues.txt</blockquote>
<br />
<a href="http://rfactor.net/web/2015/11/11/rfactor-2-build-1028-now-available/" target="_blank" rel="noopener" class="mycode_url">Fonte</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[rFactor2 Promos?]]></title>
			<link>https://www.simracingportugal.net/forum/showthread.php?tid=12332</link>
			<pubDate>Sat, 07 Feb 2015 18:16:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.simracingportugal.net/forum/member.php?action=profile&uid=5661">Jorge Augusto</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.simracingportugal.net/forum/showthread.php?tid=12332</guid>
			<description><![CDATA[Boas, gostava de saber se nas datas festivas (Natal, Pascoa, Verao, etc..), se costuma haver promos para quem quiser comprar o jogo?<br />
<br />
Obrigado]]></description>
			<content:encoded><![CDATA[Boas, gostava de saber se nas datas festivas (Natal, Pascoa, Verao, etc..), se costuma haver promos para quem quiser comprar o jogo?<br />
<br />
Obrigado]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Testes de dificuldade]]></title>
			<link>https://www.simracingportugal.net/forum/showthread.php?tid=12318</link>
			<pubDate>Wed, 28 Jan 2015 16:03:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.simracingportugal.net/forum/member.php?action=profile&uid=6039">AndréFilipeFerreira</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.simracingportugal.net/forum/showthread.php?tid=12318</guid>
			<description><![CDATA[Para a malta que já competiu ou está mais a a par do assunto. Que dificuldade devemos usar?]]></description>
			<content:encoded><![CDATA[Para a malta que já competiu ou está mais a a par do assunto. Que dificuldade devemos usar?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Informação]]></title>
			<link>https://www.simracingportugal.net/forum/showthread.php?tid=12253</link>
			<pubDate>Fri, 28 Nov 2014 10:36:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.simracingportugal.net/forum/member.php?action=profile&uid=5828">Otelo Gonzaga</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.simracingportugal.net/forum/showthread.php?tid=12253</guid>
			<description><![CDATA[Para quem não têm o Rfactor 2<br />
<br />
<img src="https://www.simracingportugal.net/forum/images/smilies/shy.gif" alt="Shy" title="Shy" class="smilie smilie_7" /><br />
<br />
<br />
<a href="http://rfactor.net/web/2014/11/28/black-friday-deals-for-rfactor-and-rfactor-2/" target="_blank" rel="noopener" class="mycode_url">http://rfactor.net/web/2014/11/28/black-...rfactor-2/</a>]]></description>
			<content:encoded><![CDATA[Para quem não têm o Rfactor 2<br />
<br />
<img src="https://www.simracingportugal.net/forum/images/smilies/shy.gif" alt="Shy" title="Shy" class="smilie smilie_7" /><br />
<br />
<br />
<a href="http://rfactor.net/web/2014/11/28/black-friday-deals-for-rfactor-and-rfactor-2/" target="_blank" rel="noopener" class="mycode_url">http://rfactor.net/web/2014/11/28/black-...rfactor-2/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Triple Screen Problemas poucos fps]]></title>
			<link>https://www.simracingportugal.net/forum/showthread.php?tid=11873</link>
			<pubDate>Wed, 12 Feb 2014 16:45:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.simracingportugal.net/forum/member.php?action=profile&uid=348">Duarte.Pires</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.simracingportugal.net/forum/showthread.php?tid=11873</guid>
			<description><![CDATA[Alguem aqui usa TripleScreen com SLI? <br />
<br />
Que settings usam, pois o jogo perde muitos FPS assim, ao contrario do iRacing e Asseto Corsa]]></description>
			<content:encoded><![CDATA[Alguem aqui usa TripleScreen com SLI? <br />
<br />
Que settings usam, pois o jogo perde muitos FPS assim, ao contrario do iRacing e Asseto Corsa]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[rF2 problemas a iniciar jogo]]></title>
			<link>https://www.simracingportugal.net/forum/showthread.php?tid=11723</link>
			<pubDate>Fri, 11 Oct 2013 21:12:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.simracingportugal.net/forum/member.php?action=profile&uid=1523">professional</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.simracingportugal.net/forum/showthread.php?tid=11723</guid>
			<description><![CDATA[Boa noite pessoal, estou com um problema para conseguir jogar o rfactor2.<br />
Comprei a o rf2 lifetime, tudo bem até ao momento de aparecer o menu, dando para escolher single player ou multiplayer, sendo que o problema é quando carrego nalguma das duas opçoes, nenhuma delas arranca.<br />
Aparece o logotipo de como se fosse para o jogo, mas depois nao passa daí, sendo que em seguida aparece um erro do windows.<br />
Alguem teve este problema ?<br />
Vou colocar as caracteristicas do meu pc, pode ser que ajude alguem a me dar alguma dica.<br />
<br />
SO: Windows 8<br />
CPU: Intel Core i7-4770 CPU @3.4oGHz<br />
GPU: GeForce GTX 660 Ti<br />
Memoria: 8GB<br />
<br />
Imagem do que aparece, sendo que nao dá o erro em si. <br />
<br />
<a href="http://imageshack.us/photo/my-images/18/cv2y.jpg/" target="_blank" rel="noopener" class="mycode_url">http://imageshack.us/photo/my-images/18/cv2y.jpg/</a><br />
Cumps]]></description>
			<content:encoded><![CDATA[Boa noite pessoal, estou com um problema para conseguir jogar o rfactor2.<br />
Comprei a o rf2 lifetime, tudo bem até ao momento de aparecer o menu, dando para escolher single player ou multiplayer, sendo que o problema é quando carrego nalguma das duas opçoes, nenhuma delas arranca.<br />
Aparece o logotipo de como se fosse para o jogo, mas depois nao passa daí, sendo que em seguida aparece um erro do windows.<br />
Alguem teve este problema ?<br />
Vou colocar as caracteristicas do meu pc, pode ser que ajude alguem a me dar alguma dica.<br />
<br />
SO: Windows 8<br />
CPU: Intel Core i7-4770 CPU @3.4oGHz<br />
GPU: GeForce GTX 660 Ti<br />
Memoria: 8GB<br />
<br />
Imagem do que aparece, sendo que nao dá o erro em si. <br />
<br />
<a href="http://imageshack.us/photo/my-images/18/cv2y.jpg/" target="_blank" rel="noopener" class="mycode_url">http://imageshack.us/photo/my-images/18/cv2y.jpg/</a><br />
Cumps]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[rFactor2 FREE DEMO Build 298]]></title>
			<link>https://www.simracingportugal.net/forum/showthread.php?tid=11687</link>
			<pubDate>Fri, 06 Sep 2013 01:15:14 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.simracingportugal.net/forum/member.php?action=profile&uid=1523">professional</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.simracingportugal.net/forum/showthread.php?tid=11687</guid>
			<description><![CDATA[rFactor2 FREE DEMO Build 298<br />
Contents: The core required, plus demo content. (Free to try)<br />
Cars: Corvette C6.R GT2.<br />
Tracks: Lime Rock Park.<br />
<br />
File size: 659MB<br />
Build Notes – Sept 5, 2013<br />
<br />
rFactor2 Build Notes<br />
<br />
=====================================================<br />
Update 17 (Build 298) Changelog (September 4, 2013):<br />
=====================================================<br />
<br />
FEATURES:<br />
————————<br />
Added “FuelLevelDigit*” to cockpitinfo.ini.<br />
Changed when the low fuel warning comes on.<br />
Work-in-progress on restoring vehicle state upon race rejoins (server optional).<br />
Added new constraint system that supports chassis flex and more. Not 100% ready for primetime yet.<br />
Removed “hand held” functionality from cameras when cycling through cameras in spectator mode.<br />
<br />
GRAPHICS:<br />
————————<br />
Made some improvements to reflection mapping.<br />
<br />
MODDING / PUBLIC DEV<br />
————————<br />
Improved default tracking cam values.<br />
Implemented a “clear all cheat values” for a specific path because the old way required selecting all waypoints to be cleared first.<br />
Added option to only show selected camera’s activation zones.<br />
<br />
BUG FIXES / OPTIMIZATIONS:<br />
————————<br />
Fixed bug where uninstalled components were polluting inventory during loading.<br />
Fixed memory leak.<br />
Fixed some ttool problems when writing out TGM files.<br />
Fixed random message box spam during recon lap.<br />
Removed FlushPreviousFrame option from plr file to eliminate confusion, this param was moved to config.ini a year ago.<br />
Added fail-safe to make sure pit exit eventually turns green in race.<br />
Prevent pit exit from getting stuck at red during an early safety car.<br />
Fixed client confusion when restarting weekend after another client has left a race.<br />
Fixed a bug with incorrect use of bloom in showroom.<br />
Fixed a problem with track bar geometry introduced a while back (doesn’t affect any current ISI content).<br />
<br />
AI:<br />
————————<br />
Probable fix for multiplayer AI cars parking in wrong pit spots and blocking garages.<br />
Fixed AI chatting in response to contact (apology or anger depending on perceived fault).<br />
<br />
MULTIPLAYER:<br />
————————<br />
Now uses a single port for simulation data. +port is the command line option. Simulation port in multiplayer.ini.<br />
Can now run server and client on the same machine.<br />
<br />
Fonte e Link para Download Rfactor2<br />
<a href="http://rfactor.net/web/rf2/rf2dl/#mores" target="_blank" rel="noopener" class="mycode_url">Rfactor2 link</a>]]></description>
			<content:encoded><![CDATA[rFactor2 FREE DEMO Build 298<br />
Contents: The core required, plus demo content. (Free to try)<br />
Cars: Corvette C6.R GT2.<br />
Tracks: Lime Rock Park.<br />
<br />
File size: 659MB<br />
Build Notes – Sept 5, 2013<br />
<br />
rFactor2 Build Notes<br />
<br />
=====================================================<br />
Update 17 (Build 298) Changelog (September 4, 2013):<br />
=====================================================<br />
<br />
FEATURES:<br />
————————<br />
Added “FuelLevelDigit*” to cockpitinfo.ini.<br />
Changed when the low fuel warning comes on.<br />
Work-in-progress on restoring vehicle state upon race rejoins (server optional).<br />
Added new constraint system that supports chassis flex and more. Not 100% ready for primetime yet.<br />
Removed “hand held” functionality from cameras when cycling through cameras in spectator mode.<br />
<br />
GRAPHICS:<br />
————————<br />
Made some improvements to reflection mapping.<br />
<br />
MODDING / PUBLIC DEV<br />
————————<br />
Improved default tracking cam values.<br />
Implemented a “clear all cheat values” for a specific path because the old way required selecting all waypoints to be cleared first.<br />
Added option to only show selected camera’s activation zones.<br />
<br />
BUG FIXES / OPTIMIZATIONS:<br />
————————<br />
Fixed bug where uninstalled components were polluting inventory during loading.<br />
Fixed memory leak.<br />
Fixed some ttool problems when writing out TGM files.<br />
Fixed random message box spam during recon lap.<br />
Removed FlushPreviousFrame option from plr file to eliminate confusion, this param was moved to config.ini a year ago.<br />
Added fail-safe to make sure pit exit eventually turns green in race.<br />
Prevent pit exit from getting stuck at red during an early safety car.<br />
Fixed client confusion when restarting weekend after another client has left a race.<br />
Fixed a bug with incorrect use of bloom in showroom.<br />
Fixed a problem with track bar geometry introduced a while back (doesn’t affect any current ISI content).<br />
<br />
AI:<br />
————————<br />
Probable fix for multiplayer AI cars parking in wrong pit spots and blocking garages.<br />
Fixed AI chatting in response to contact (apology or anger depending on perceived fault).<br />
<br />
MULTIPLAYER:<br />
————————<br />
Now uses a single port for simulation data. +port is the command line option. Simulation port in multiplayer.ini.<br />
Can now run server and client on the same machine.<br />
<br />
Fonte e Link para Download Rfactor2<br />
<a href="http://rfactor.net/web/rf2/rf2dl/#mores" target="_blank" rel="noopener" class="mycode_url">Rfactor2 link</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[rFactor 2 - Demo Disponível - Build 240]]></title>
			<link>https://www.simracingportugal.net/forum/showthread.php?tid=11642</link>
			<pubDate>Sat, 29 Jun 2013 14:01:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.simracingportugal.net/forum/member.php?action=profile&uid=191">Henrique Alves</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.simracingportugal.net/forum/showthread.php?tid=11642</guid>
			<description><![CDATA[Como o título indica, mais uma build de rFactor2 disponível com destaque para a versão da demo que conta com o Corvete C6RGT2 em Limerock.<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Update 16 (Build 240) Changelog (June 27, 2013):<br />
=====================================================<br />
<br />
FEATURES:<br />
————————<br />
Doubled the number of upgrades a vehicle can possibly have.<br />
Added some dynamic adjustments to weather-based road params<br />
<br />
GRAPHICS:<br />
————————<br />
Fixed lagging road reflections.<br />
Set HDR on by default<br />
<br />
UI / HUD / Options:<br />
————————<br />
Computed rake in spinner so that both front and rear tires would be on ground.<br />
Added progress bar to component download page<br />
<br />
MODDING / PUBLIC DEV<br />
————————<br />
Fixed RFM spinner in mod mode exe to work correctly even without and “All Tracks &amp; Cars” mod button.<br />
<br />
BUG FIXES / OPTIMIZATIONS:<br />
————————<br />
Fixed auto-detection of controller on first startup (i.e. no player file exists).<br />
Made parking box work when swapping drivers.<br />
Added track signature variable to playerfile so that 2 different versions of a track can be selected and displayed.<br />
Fixed launcher verify issue that was related to data.path being placed in the update.<br />
Fixed one issue that could accidentally change the vehicle setup during a driver swap.<br />
Removed some DX API calls which were interfering with desktop color calibrations – these should now work in full screen mode.<br />
Quick fix for new lag problems when someone leaves a race.<br />
<br />
AI:<br />
————————<br />
Fixed an AI slowdown bug that could prevent pace car from entering the track when called upon.<br />
Fixed half second throttle lift when car detects a tire bounced off road (usually from a rumble strip) but otherwise no grip issue.<br />
Fixed directory issues when using playerfile variable ‘Autocalibrate AI Mode=”1″‘, so that the AI can calibrate and use that knowledge in future races. (this is not a magic bullet to improve AI racing lines, but a simple algorithm that sometimes works to improve the line an AI will take.) Calibration files are located in the data directory UserData\player\Settings\*component name*\*veh_file_name*\ for the standard single/multiplayer game and in the proper GameData\Vehicles\… directory in Mod mode.<br />
Roughly halved the cornering radius that can (among other things) trigger throttle lifts when sliding out.<br />
<br />
REPLAY:<br />
————————<br />
Made replay monitor’s lap and sector info a little more useful when viewing in realtime (or near realtime)<br />
Change to max # of upgrades changed the replay format, but in this case it was easy to make the replay code be backwards-compatible.<br />
<br />
<br />
June 27 – Chevrolet Corvette C6.R v1.42<br />
- New driver<br />
- New animations<br />
- Fixed inside windshield reflection<br />
- Modified backfire<br />
- Improved materials<br />
- Refined tire wear model<br />
<br />
<br />
June 24 – Lime Rock Park:<br />
- Updated HDR profile<br />
- Adjusted initial fog values<br />
- Fixed missing GMTs</blockquote>
<br />
<a href="http://rfactor.net/web/rf2/rf2dl/" target="_blank" rel="noopener" class="mycode_url">Fonte: rFactor2</a>]]></description>
			<content:encoded><![CDATA[Como o título indica, mais uma build de rFactor2 disponível com destaque para a versão da demo que conta com o Corvete C6RGT2 em Limerock.<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Update 16 (Build 240) Changelog (June 27, 2013):<br />
=====================================================<br />
<br />
FEATURES:<br />
————————<br />
Doubled the number of upgrades a vehicle can possibly have.<br />
Added some dynamic adjustments to weather-based road params<br />
<br />
GRAPHICS:<br />
————————<br />
Fixed lagging road reflections.<br />
Set HDR on by default<br />
<br />
UI / HUD / Options:<br />
————————<br />
Computed rake in spinner so that both front and rear tires would be on ground.<br />
Added progress bar to component download page<br />
<br />
MODDING / PUBLIC DEV<br />
————————<br />
Fixed RFM spinner in mod mode exe to work correctly even without and “All Tracks &amp; Cars” mod button.<br />
<br />
BUG FIXES / OPTIMIZATIONS:<br />
————————<br />
Fixed auto-detection of controller on first startup (i.e. no player file exists).<br />
Made parking box work when swapping drivers.<br />
Added track signature variable to playerfile so that 2 different versions of a track can be selected and displayed.<br />
Fixed launcher verify issue that was related to data.path being placed in the update.<br />
Fixed one issue that could accidentally change the vehicle setup during a driver swap.<br />
Removed some DX API calls which were interfering with desktop color calibrations – these should now work in full screen mode.<br />
Quick fix for new lag problems when someone leaves a race.<br />
<br />
AI:<br />
————————<br />
Fixed an AI slowdown bug that could prevent pace car from entering the track when called upon.<br />
Fixed half second throttle lift when car detects a tire bounced off road (usually from a rumble strip) but otherwise no grip issue.<br />
Fixed directory issues when using playerfile variable ‘Autocalibrate AI Mode=”1″‘, so that the AI can calibrate and use that knowledge in future races. (this is not a magic bullet to improve AI racing lines, but a simple algorithm that sometimes works to improve the line an AI will take.) Calibration files are located in the data directory UserData\player\Settings\*component name*\*veh_file_name*\ for the standard single/multiplayer game and in the proper GameData\Vehicles\… directory in Mod mode.<br />
Roughly halved the cornering radius that can (among other things) trigger throttle lifts when sliding out.<br />
<br />
REPLAY:<br />
————————<br />
Made replay monitor’s lap and sector info a little more useful when viewing in realtime (or near realtime)<br />
Change to max # of upgrades changed the replay format, but in this case it was easy to make the replay code be backwards-compatible.<br />
<br />
<br />
June 27 – Chevrolet Corvette C6.R v1.42<br />
- New driver<br />
- New animations<br />
- Fixed inside windshield reflection<br />
- Modified backfire<br />
- Improved materials<br />
- Refined tire wear model<br />
<br />
<br />
June 24 – Lime Rock Park:<br />
- Updated HDR profile<br />
- Adjusted initial fog values<br />
- Fixed missing GMTs</blockquote>
<br />
<a href="http://rfactor.net/web/rf2/rf2dl/" target="_blank" rel="noopener" class="mycode_url">Fonte: rFactor2</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Build 228 disponível]]></title>
			<link>https://www.simracingportugal.net/forum/showthread.php?tid=11627</link>
			<pubDate>Tue, 11 Jun 2013 14:30:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.simracingportugal.net/forum/member.php?action=profile&uid=191">Henrique Alves</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.simracingportugal.net/forum/showthread.php?tid=11627</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>=====================================================<br />
Update 15 (Build 228) Changelog (June 10, 2013):<br />
=====================================================<br />
<br />
GRAPHICS:<br />
————————<br />
Fixed an error with frame buffer textures in a few cases<br />
Fixed a problem with HDR bloom when running multiview<br />
Did some adjustment of multiview HDR processing<br />
Added detail levels to env and road reflection options<br />
<br />
SOUNDS:<br />
————————<br />
Fixed bug where the audio mixer treats the player as an opponent when going under AI control.<br />
For onboard cams, setting Flags2 to 1 will make them use external rather than internal sounds.<br />
<br />
FEATURES:<br />
————————<br />
Attempt to correct controller IDs if they get switched around when plugging in other input devices like joysticks.<br />
<br />
GAMEPLAY:<br />
————————<br />
More tidying up of multiview replay<br />
<br />
UI / HUD / Options:<br />
————————<br />
Clearing sidebars from replay gizmo when bouncing back to main monitor from large replay window in multiplayer<br />
<br />
MODDING / PUBLIC DEV<br />
————————<br />
Fixed a crash in ModMgr when switching from detailed to simple view<br />
Fix up some minor UI problems in MAS2<br />
Added ability to place listeners for ambient sounds using the editor.<br />
Added ability to see the path the AI last took in AIW editor show/hide menu<br />
Fixed an issue in ModMgr where an install to a new directory would use last known working and packages folders – new installs will now use new working and packages folders until modified by user.<br />
Added menu option to cancel recording paths in AIW editor and to trigger path recording with “External Signal Left” mappable input.<br />
<br />
BUG FIXES / OPTIMIZATIONS:<br />
————————<br />
Fixed a bug when toggling FXAA from in game where the shaders were not being recompiled properly<br />
Fixed alt-tab crash in MP caused by multiple rearview inits<br />
Demo set as PREFERRED_RFM<br />
Fixed recently introduced bug where clients would sometimes halt when another client exited the race.<br />
Fix skins on dedicated server replays, not yet sure if this helps with skins on client replays.<br />
Fixed “Get Mod” password entry box to send player to the right screen when “Enter” key is used to progress forward<br />
Fixed a bug with incorrect billboard rotation when wind/crown motion deactivated<br />
When mapping controls to a controller axis, fixed a minor problem where the axis settings could get stuck in a bad configuration (more specifically, while we tried to detect whether you were trying to use a half axis or a full axis).<br />
<br />
AI:<br />
————————<br />
Fixed bug where sometimes AI would get stuck in an extremely slow state.<br />
Closed potential slowdown loop when yellow flag is thrown and freezing running order for AIs.<br />
<br />
MULTIPLAYER:<br />
————————<br />
Fixed an alt-tab crash specific to MP only<br />
Added send rate control to built in HTTP server<br />
Added server &amp; admin commands “/dq” and “/undq” to disqualify and re-qualify drivers.<br />
Remove exited clients’ cars if restarting weekend.<br />
Added basic race rejoin after disconnect, which must be enabled on the server to work (with the multiplayer.ini setting “Allow Race Rejoin”). Currently you just get a new car in the garage.<br />
<br />
<br />
May 23 – Formula Renault 3.5 v1.43:<br />
- Minor cam tweaks.<br />
- Slight tyre adjustment.<br />
- Small AI adjustment, in short they’ve been slowed down a bit and are more inline with player physics.<br />
- Slightly less downforce loss in slip-stream.<br />
- Fixed graphical issue with driver body.<br />
- Fixed flickering mirror on max LOD.<br />
- Fixed vMod creation issue</blockquote>
]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>=====================================================<br />
Update 15 (Build 228) Changelog (June 10, 2013):<br />
=====================================================<br />
<br />
GRAPHICS:<br />
————————<br />
Fixed an error with frame buffer textures in a few cases<br />
Fixed a problem with HDR bloom when running multiview<br />
Did some adjustment of multiview HDR processing<br />
Added detail levels to env and road reflection options<br />
<br />
SOUNDS:<br />
————————<br />
Fixed bug where the audio mixer treats the player as an opponent when going under AI control.<br />
For onboard cams, setting Flags2 to 1 will make them use external rather than internal sounds.<br />
<br />
FEATURES:<br />
————————<br />
Attempt to correct controller IDs if they get switched around when plugging in other input devices like joysticks.<br />
<br />
GAMEPLAY:<br />
————————<br />
More tidying up of multiview replay<br />
<br />
UI / HUD / Options:<br />
————————<br />
Clearing sidebars from replay gizmo when bouncing back to main monitor from large replay window in multiplayer<br />
<br />
MODDING / PUBLIC DEV<br />
————————<br />
Fixed a crash in ModMgr when switching from detailed to simple view<br />
Fix up some minor UI problems in MAS2<br />
Added ability to place listeners for ambient sounds using the editor.<br />
Added ability to see the path the AI last took in AIW editor show/hide menu<br />
Fixed an issue in ModMgr where an install to a new directory would use last known working and packages folders – new installs will now use new working and packages folders until modified by user.<br />
Added menu option to cancel recording paths in AIW editor and to trigger path recording with “External Signal Left” mappable input.<br />
<br />
BUG FIXES / OPTIMIZATIONS:<br />
————————<br />
Fixed a bug when toggling FXAA from in game where the shaders were not being recompiled properly<br />
Fixed alt-tab crash in MP caused by multiple rearview inits<br />
Demo set as PREFERRED_RFM<br />
Fixed recently introduced bug where clients would sometimes halt when another client exited the race.<br />
Fix skins on dedicated server replays, not yet sure if this helps with skins on client replays.<br />
Fixed “Get Mod” password entry box to send player to the right screen when “Enter” key is used to progress forward<br />
Fixed a bug with incorrect billboard rotation when wind/crown motion deactivated<br />
When mapping controls to a controller axis, fixed a minor problem where the axis settings could get stuck in a bad configuration (more specifically, while we tried to detect whether you were trying to use a half axis or a full axis).<br />
<br />
AI:<br />
————————<br />
Fixed bug where sometimes AI would get stuck in an extremely slow state.<br />
Closed potential slowdown loop when yellow flag is thrown and freezing running order for AIs.<br />
<br />
MULTIPLAYER:<br />
————————<br />
Fixed an alt-tab crash specific to MP only<br />
Added send rate control to built in HTTP server<br />
Added server &amp; admin commands “/dq” and “/undq” to disqualify and re-qualify drivers.<br />
Remove exited clients’ cars if restarting weekend.<br />
Added basic race rejoin after disconnect, which must be enabled on the server to work (with the multiplayer.ini setting “Allow Race Rejoin”). Currently you just get a new car in the garage.<br />
<br />
<br />
May 23 – Formula Renault 3.5 v1.43:<br />
- Minor cam tweaks.<br />
- Slight tyre adjustment.<br />
- Small AI adjustment, in short they’ve been slowed down a bit and are more inline with player physics.<br />
- Slightly less downforce loss in slip-stream.<br />
- Fixed graphical issue with driver body.<br />
- Fixed flickering mirror on max LOD.<br />
- Fixed vMod creation issue</blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Skins]]></title>
			<link>https://www.simracingportugal.net/forum/showthread.php?tid=11519</link>
			<pubDate>Wed, 06 Feb 2013 16:59:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.simracingportugal.net/forum/member.php?action=profile&uid=5337">Hugo Gonçalves</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.simracingportugal.net/forum/showthread.php?tid=11519</guid>
			<description><![CDATA[<img src="http://imageshack.us/a/img694/8452/93861865.jpg" loading="lazy"  alt="[Image: 93861865.jpg]" class="mycode_img" /><br />
<img src="http://imageshack.us/a/img703/6320/97417232.jpg" loading="lazy"  alt="[Image: 97417232.jpg]" class="mycode_img" /><br />
<img src="http://imageshack.us/a/img541/7514/51667308.jpg" loading="lazy"  alt="[Image: 51667308.jpg]" class="mycode_img" /><br />
<img src="http://imageshack.us/a/img5/5404/25911293.jpg" loading="lazy"  alt="[Image: 25911293.jpg]" class="mycode_img" /><br />
<img src="http://imageshack.us/a/img201/1319/85379262.jpg" loading="lazy"  alt="[Image: 85379262.jpg]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[<img src="http://imageshack.us/a/img694/8452/93861865.jpg" loading="lazy"  alt="[Image: 93861865.jpg]" class="mycode_img" /><br />
<img src="http://imageshack.us/a/img703/6320/97417232.jpg" loading="lazy"  alt="[Image: 97417232.jpg]" class="mycode_img" /><br />
<img src="http://imageshack.us/a/img541/7514/51667308.jpg" loading="lazy"  alt="[Image: 51667308.jpg]" class="mycode_img" /><br />
<img src="http://imageshack.us/a/img5/5404/25911293.jpg" loading="lazy"  alt="[Image: 25911293.jpg]" class="mycode_img" /><br />
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